November 2007

You are browsing the archive for November 2007.

New flex2ant release (v0.0.5)

Once in a while I get requests or bug reports for flex2ant. Like the other day, I received a request for a fix of this one bug from two different people. Apparently a blog had popped up that discuses flex2ant (amonst other things). I knew that the problem in question was caused due to operating [...]

Mate, your blog is broken…

No, its alright! I chose to go for the minimalistic theme called SandBox. Not only do I actually like this theme, it also gives me a great clean template to work from if I ever want to change the CSS for this blog myself.

Papervision3D, Quake Models & Color Palettes

Last week I was working on a port of a Quake model viewer I did in OpenGL to ActionScript 3.0 and Papervision3D. The actual AS3 code is reading the Quake model information from the original binary Quake .mdl file and contains, besides the polygon data, the bitmap that represents the texture for the model. The [...]

Papervision3D rocks!

Some months ago I was working on a conversion of an OpenGL Quake 1 model viewer I did years ago, it must have been 2000 or 2001 or something, to Papervision3D. The overall conversion went pretty smooth because all of the difficult stuff I already did when I was building the OpenGL version and the [...]

I influenced Google Analytics

…or as I would like to believe. I have a number of websites for which I use Google analytics and I check the stats on a regular basis. However, ever since Google applied the “new” design I had some trouble interpreting the main visitor statistics graph.
When ever you would hover with the mouse on one [...]

Code comments

When programming we all use comments. Some times we use comments more extensively then other times. In general we accept comments as a good thing, which of course they are. Comments can help you e.g. to annotate the difficult state logic of your fully animated menu system. Or it can be used to add full [...]