Actionscript 3.0

Flash Remoting with AS3

While staying on the topic of Flash Remoting. Using it with ActionScript 3 isn’t all that different. The basic building blocks are quite similar with those used in ActionScript 2. The main difference is that in ActionScript 3 there is a dedicated flash.net.Responder object that needs to be instantiated to receive the result from a [...]

(more) ActionScript 3 weirdness

The other day I was attending the Colin Moock lecture “AS3 from the ground up” here in Sydney. Even though the lecture was very (and I mean very) basic, as it was intended, it was still quite interesting to see the man in action. I sat through the whole thing even though around 4 o’clock [...]

Playing with APE

The other weekend I was playing with APE. I must say, even though APE isn’t the most advanced physics engine for the Flash Platform out there, it is definitely easy to get up and running with. Maybe this is because of the limiting functionality of APE. The particles that APE offers are quite limited, Rectangle, [...]

Papervision3D, Quake Models & Color Palettes

Last week I was working on a port of a Quake model viewer I did in OpenGL to ActionScript 3.0 and Papervision3D. The actual AS3 code is reading the Quake model information from the original binary Quake .mdl file and contains, besides the polygon data, the bitmap that represents the texture for the model. The [...]

Papervision3D rocks!

Some months ago I was working on a conversion of an OpenGL Quake 1 model viewer I did years ago, it must have been 2000 or 2001 or something, to Papervision3D. The overall conversion went pretty smooth because all of the difficult stuff I already did when I was building the OpenGL version and the [...]