flex2ant
Playing with APE
The other weekend I was playing with APE. I must say, even though APE isn’t the most advanced physics engine for the Flash Platform out there, it is definitely easy to get up and running with. Maybe this is because of the limiting functionality of APE. The particles that APE offers are quite limited, Rectangle, [...]
New flex2ant release (v0.0.5)
Once in a while I get requests or bug reports for flex2ant. Like the other day, I received a request for a fix of this one bug from two different people. Apparently a blog had popped up that discuses flex2ant (amonst other things). I knew that the problem in question was caused due to operating [...]